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CTS-1
(Wed Jul 23 21:47:04)
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Nicely done.
Look- he's trying to think!
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Thanks. I have models of Haldir and Legolas coming up next. They will be really worth checking out because I have never painted models of either of those two that I am truly happy with.
--mentalcritic
"Ash nazg durbatulūk!"
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DVD001
(Wed Jul 23 22:33:15)
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Wow! Are the colours based on a guideline or do you have to consider on your own how you're going to paint them? How many colours are there & what is the base (oil, acrylic...)?
Using Lady Eowyn as example, how much time do you need to paint with such detail, not including drying time?
Man, you must go into time warp with these models. Start applying one mixture...finish that mixture, look at the clock...
Uber cool!
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mentalcritic
(Wed Jul 23 22:41:33)
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UPDATED Mon Aug 4 22:50:15 |
There are photographs available of the prototypes that were sent to the actors who played the roles for them to approve or suggest any changes required for their approval. Apparently, Christopher Lee was the first to approve his likeness being used this way. He took one look at the Saruman model and said he was happy to be immortalised and used to boost people's creativity in such a way.
I prefer to very subtly personalise my models, hence details such as the Finger Of Saruman, for example.
The paints are water-based (which makes it very easy to water down paints and use them like ink). There's about sixty different paints available, at least according to the manual, but they add and change paints all the time according to customer comment.
Actually, Éowyn was one of the fastest models I ever painted. By the time the highlights and shadings were dry and I had sprayed on the Purity Seal, I'd taken about an hour. The last colour would have been applied roughly forty minutes after I started, all up.
Sometimes, yeah... it's easy to lose track of how much time you spend. I once spent eight hours painting seven Khazād Guard Dwarves.
--mentalcritic
"Ash nazg durbatulūk!"
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DVD001
(Wed Jul 23 22:56:13)
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Good, no harsh vapours to deal with, mixing & re-mixing is probably a lot faster & clean up is a relative snap. The Purity Seal protects the paint and provides a gloss, yes?
These are all tin casts, or are they pewter?
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Yeah, the mixing, clean-up, and washing is remarkably easy compared to other paint products. The Purity Seal does exactly that.
I think the metallic models are an alloy of some kind. I remember this because I have had many times when I tried to drill holes in the Cave Troll for assembly and I have hit a hard spot where the alloy's components have not mixed together properly. Oh well...
--mentalcritic
"Ash nazg durbatulūk!"
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Aule
(Wed Jul 23 23:05:25)
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Well, I think it's great that you have something that interests you so much, and that involves skill and attention to detail. The results look pretty cool, but I'm sure it's the process that engages you.
I know what it's like. I don't paint models, but I do paint paintings. It's a labour of love. I so enjoy the actual act of painting, but I also enjoy just looking at what I've done. There's a kind of pride in creating something from nothing, or just making something better than it was when you started.
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The game itself is a lot of fun, too. Especially when someone with a really excellent imagination is umpiring. I had one game where I managed to kill an enemy with a near-impossible roll, and the way the umpire was going on... well, you get the idea.
One thing I would really like to do is make a model look like one of my friends. The Éowyn model, for example, would look exactly like my old girlfriend if she had a black-grey dress, a slightly shorter sword, and raven-black hair.
--mentalcritic
"Ash nazg durbatulūk!"
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This message has been deleted by the poster
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I love what you did with Aragorn and you know how I feel about Aragorn! Gimli is wonderful too, just how I aee him from the book.
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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Mental, as usual I am in awe of the job you did. The detail & the time involved
to do these models is amazing. You have done a great job!
All that glitters is not gold.
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Wait until I manage to get some pics of my Cave Trolls online, then you'll see detail.
--mentalcritic
"Ash nazg durbatulūk!"
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I am glad you like my Aragorn model. I am quite proud of him myself, in fact. The most recent models have been some of the best I have ever painted because I have been more daring than before (ie using more shading and highlighting and different skin tones).
Gimli is my favourite character from the novel, but he is a real pain to paint. All that Dwarven armour... ditto for Balin and the Khazād Guard.
--mentalcritic
"Ash nazg durbatulūk!"
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The elves look good, mental!! May I ask why did you paint Haldir's hair so light??
Smile... tomorrow will be worse
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Mainly to give him that poncy look consistent with the Haldir we see in the film.
I am going to post a battle report tonight.
--mentalcritic
"Ash nazg durbatulūk!"
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I got back for a look at Haldir and Legolas and they are great, very effective.
I read the battle report too and I think I am beginning to understand it better, I would like to see a game in action though.
And Aragorn does look a bit like Stu, especially the time he took his claymore to warn off a double glazing salesman! ![[laugh2]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/laugh2.gif) ![[hairrise]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/hairrise.gif) ![[laugh2]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/laugh2.gif) ![[hairrise]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/hairrise.gif) ![[laugh2]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/laugh2.gif)
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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I haven't actually seen a good game in about six months now... it's just been what I can rustle up to play.
Hmmmm Stu sounds like my kind of guy... those bloody pushy salesmen deserve a good fright like that. I'm actually amazed by how much the Éowyn figure reminds me of a friend of mine.
--mentalcritic
"Ash nazg durbatulūk!"
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Eowyn reminds me a lot of a friend of mine actually, same attitude. I looked up my nearest store and it is somewhere I could actually get to! So I will take a look next time I am up there.
Why is Eowyn only worth 25 points? Is it because she is female and therefore seen as weaker than the men? Or does she not have the option to add armour/weaponry?
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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Éowyn reminds me of a friend of mine, too. One who will not take any crap from a weaker being and loves horsies (as well as other animals), too. I am glad you can get to somewhere you can take a look-see, cause it is much easier to learn the game's mechanics by playing.
Éowyn's points value simply reflects her attributes, as is the case with all characters in the game. I'll concrete with some examples.
Frodo is probably the weakest hero (the other three Hobbits not withstanding) in the game. His Strength value is 2, his Defense 3, and he only has two Attacks if I remember right. *Checks*... Actually, he only has one Attack and two Wounds. The Strength value would make him cheaper compared to other heroes, as would only having one Attack. He is worth about 65 points, though, because he has 3 each of Might, Will, and Fate to boot. He is kind of like a weaker version of ordinary warriors with more flexible options.
Anyway, values of 3 for Strength and Defense are average for a man-sized creature with no armour and no special boost to their Strength such as a great weapon. Frodo can be given Sting and the Mithril Coat for 15 and 25 points respectively, which put his Strength and Defense up to 3 and 6, making him tougher to wound as well as making it easier for him to wound others. I suspect that his natural resistance to Magic also boots his cost a bit.
Éowyn only has 1 Attack and 1 Wound, so that makes her cheap already. Her Strength and Defense are 3 each, so she is easy to wound (even a Goblin has a 50% chance of it). It is also harder for her to wound any Uruk-Hai. If the Uruk-Hai has a shield, she only has a one in six chance. She also can't turn to Might very much to do this - she only has one point each of Might, Will, and Fate, so she is very limited in what she can do compared to Aragorn or Legolas. About her only advantage over them is that she has the Expert Rider rule (+1 to any Jump or Thrown Rider tests when mounted), so she will never fail to cross something on her horse or be left lying in the dust if she is forcibly dismounted.
You might gather from my site that Balin is actually my favourite hero, at least when he is equipped with Durin's Axe. The Khazād Guard are also my favourite regular Good warriors - they have the same cost as a Uruk-Hai with a shield, but they are harder to wound (1 in 6 for a Uruk-Hai) and they wound others more easily (2 in 6 against a Uruk-Hai, 3 in 6 against a Goblin or Orc with a shield). Of course, Uruk-Hai are popular Forces Of Darkness warriors. If they have a shield, Elf bows only have a 1 in 6 chance of wounding them, as opposed to 2 in 6 for Goblins/Orcs (with a shield or no).
So, in a long answer to your question, Éowyn's points value reflects her combat effectiveness. Like Frodo, she has a harder time wounding things, and she has less Might or Fate to help her in sticky situations to boot. However, the games I have played with her so far have shown that she definitely can slay at least her points value in Uruk-Hai, so she is worth having on the table as a support troop to stronger heroes.
--mentalcritic
"Ash nazg durbatulūk!"
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Right! I understand now.
So do the games rules follow the film, the book or a mixture of both?
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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Before Shadow & Flame, the games exclusively followed what would be in the films. In fact, they give some excellent clues as to what will be in the EE (I could have told you that the alternate ending at Isengard will be in there just by looking in the scenario section of the rulebook). This is because of the Licensing agreement between New Line and Games Workshop, though. The game designers basically read the shooting script and come up with stuff based on that, as previously mentioned.
Things are shown in the game manuals that never make it into either version of the films, too. For example, there is a shot of Wood Elves picking up arrows that they have shot into Goblins at the borders of Lothlorķen in the FOTR rulebook, and I have already mentioned the shot of Saruman standing atop Isengard, waving his staff in a threatening manner (although it appears this may be in the EE after all).
Shadow & Flame is different, however. It focuses on things that are mentioned in Tolkien's novel, and the license is with the Tolkien estate. Scenarios based around Moria are the primary focus, with the Barrow-Downs, Radagast, and Elrond's sons also getting a good mention. But Shadow & Flame is only an optional supplement (which will probably get more interest than the main game itself, the way they are marketing it).
--mentalcritic
"Ash nazg durbatulūk!"
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A question: do you have any scale models from the FotR?(besides the Fellowship)
Fernie
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Does a bear crap in the woods? Or more accurately, does a bear crap?
I have the unarmoured Wood Elves seen in Lothlorķen (about 6), 32 High Elves in full armour, 32 Men Of Gondor, Gandalf The Grey, Haldir, about 50 Moria Goblins, 6 Orcs, 18 Uruk-Hai from Amon Hen, Lurtz, and two Cave Trolls. Those are just the ones I can remember. Oh, and I have a mounted Arwen (no, not Arwen being mounted, although I would like to produce a customised model of that).
--mentalcritic
"Ash nazg durbatulūk!"
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Oh, and I have a mounted Arwen (no, not Arwen being mounted, although I would like to produce a customised model of that).
I've seen something like that...somewhere, though it wasn't a scale model
Fernie
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Well, I'd probably try to make myself a nude Arwen, but that's just for giggle value.
They claim that there will be Olag-Hai and Denethor models in the ROTK edition of the game, which I will pay good money to see. I personally would like to have a model of Rosie, or one of Goldberry. The Goldberry model shown in the Shadow & Flame book looks really .
--mentalcritic
"Ash nazg durbatulūk!"
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Customised models hmmm? I could think of a few I would like
So if the rules are more usually following the film, Aragorn has not received the reforged Narsil yet? Bet that will cost a lot of points when he does. Or will it make him too hard to kill and not be economically viable in points?
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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There are people who do nothing but customise models. There is one I have seen where Boromir appears to be smoking a giant joint.
Correct. Aragorn does not have Narsil as yet. I've speculated earlier that it will probably cost about 20 points and have similar properties to Durin's Axe. When Isildur had it, it simply gave him the ability to use a point of Might every turn without reducing his store, but Aragorn already has that ability.
As for too hard to kill and not economically viable in points, see the Balrog and Sauron. They are actually too cheap (250 points/400 points) for their abilities. The Balrog has 10 wounds as well as a Defense of 10 and a Strength of 8... considering he is equivalent to 25 High Elf archers, to call that ludicrious is putting it mildly.
--mentalcritic
"Ash nazg durbatulūk!"
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What is the maximum number of points you can start a game with? Do you set the points and then decide how to build them up? I think that is what you have said, but I may have misunderstood.
Got a link to the customisers, I wouldn't mind a few for my mantlepiece!
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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The answer to that question is simple - as many as you have enough models for. I have enough Free Peoples models for 2300 points, and enough Forces Of Darkness models for about 2000, so those are my maximums. Games with that many take roughly about 10 hours.
Basically, players agree to a points value, and some minor rules about how they can be spent, such as no more than 33% of models being armed with bows or no more than 50% worth of heroes. After that, as long as you don't go over, you can have as many as you want.
The best way to find customisers is to go to a store and get to know the people there.
--mentalcritic
"Ash nazg durbatulūk!"
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So the only limitations are practical ones? The size of your model collection and the size of the playing area? You could in theory then have huge battles going on for days?
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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Yes, yes, and yes.
Assuming a 2500-point limit, I could have three Orc Captains, 150 Orcs with Spears, 150 Orcs with swords and shields, and 119 Orcs with bows. I'm sure you could fit them all on a table, but it would have to be about the size of a square dining table that seats at least eight. A similar-size High Elf army could have Elrond, Gil-Galad, 60 High Elves with Elf swords, 86 High Elves with spears and shields, then 86 High Elves with bows.
It'd probably take a good day or so to finish, too.
--mentalcritic
"Ash nazg durbatulūk!"
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When you started talking about this game, I never thought I would understand it, but it is getting clearer all the time.
I find it interesting that it is growing and evolving with the films, new characters with different attributes and strengths, plus additions from the book and not just the films.
Putting together a big force must have been a huge investement in time and effort. Do all players do this, or can you buy them ready painted?
One thing I am not clear on, do you need an umpire, or can you just have two players? Could you play over the 'phone like chess; only works if you are both very honest about your moves, or is it a face to face only kind of game?
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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To be honest, I never thought I would understand it when I started playing it, but it is nice to have one thing that makes perfect sense amidst all the other crap. I still go all when I see all the rules and stuff for Warhammer, however. That is one game they went out of their way to make complicated.
The additions from TTT were quite interesting in and of themselves. The profile for Gandalf The White makes him stronger than heroes like Aragorn or Boromir, but he is still more powerful with the use of his magical abilities than he is in close combat.
Some players occasionally sell off miniatures that they painted long ago and have stopped using, but that is very much an under-the-table sort of thing. Other than that, it is strictly a painting job. The good thing is that it only takes as much time as one is willing to invest.
No, you don't need an umpire, although it does help sometimes. Unfortunately, you can't really play over the 'phone. Unlike Chess, there is no fixed pattern of movement in the game, and where one moves to is pretty crucial. When Aragorn is wearing the Elf cloak, and he is partially obscured by a wall, a tree, or a hill, one has to be able to judge whether an archer trying to shoot him is 6" or more away (they can't see him at a greater distance under these circumstances). So yes, it really is something that only works face-to-face, which is why I like it.
--mentalcritic
"Ash nazg durbatulūk!"
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Wow!!! Great models! Eowyn was simply wonderful! She has my colours and fav clothes colours. Gimli looked just as in the moovies, and Aragorn was so great with his sword!
Great idea to create shortcut!!!
No I'm wating in suspense for what's coming....
Nenya
Gerich veleth nin
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I actually want to get that boxed set (Heroes of Helm's Deep) again and paint all the models differently. I want to paint Éowyn up to look like my old girlfriend. A bit of black hair, grey-black dress, and viola! Scale model of a little Italian woman called Marie.
Don't worry... you won't be waiting in suspense for much longer.
--mentalcritic
"Ash nazg durbatulūk!"
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I am stripping the paint off my mounted Gamling model and repainting him. Most of what I am painting on him will stay the same, but there is one key difference I intend to put on the model. I want to put a more distinctive, less lazy design on the Royal standard of Rohan. This means that I am asking the reader out there what they think.
So tell me your ideas, and I will try to approximate one of them on the standard. The rules are:
1) The idea must be as exceedingly simple as possible. Hand gestures are particularly favoured in my model collection, as the Finger of Saruman demonstrates. This is because it is very difficult to screw something this simple up.
2) The colour must be able to match a black background (the colour of the flag in the film). Suggestions of any variation on pink, such as Tentacle Pink (or Testicle Pink as it is affectionately known) will be dismissed.
3) Any one-fingered gestures will not be considered, as they are already being used on the Uruk-Hai, and a variation is being planned for use with the Dwarves. Thumbs-down gestures will also not be considered, as they are being reserved for Orc and Goblin standards (anyone familiar with the Swedish band Vondur will understand why).
Anyway, that's it. Best of luck to anyone bored enough to give it a try.
--mentalcritic
"Ash nazg durbatulūk!"
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Well one silly little idea popped in to mind, although it might not be feasible! When no dogs are allowed somewhere they have a red circle with a stylised dog in it and a red bar across. After Gamling's sticky end in the film, perhaps he could have a Warg with a red bar across it!
A two fingered salute could be either "V for victory" or "Up your's Pal". Read it how you like!
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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If I could figure out an idea of how to pant a Warg silohuette, I'd put that on it.
We'll have to see.
--mentalcritic
"Ash nazg durbatulūk!"
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So if I wanted to put together a small army, what should I look for? Bearing in mind I have to have Aragorn!
I would need a simple rule book too, I think, can you get those?
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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I've put together an army list in a new sub-thread. It's a fairly long read.
In answer to the other question, I have read that the rulebooks are available seperately in England. In this country, you can only get the main rulebooks in the core boxes as far as I am aware... they are 40 pounds each in the UK, but they have enough to get one started on playing, assembling, and painting. The FOTR box has 24 Moria Goblins, 16 High Elves, and 8 Men Of Gondor (all plastic). The TTT box has 12 Riders Of Rohan and 20 Uruk-Hai (again, all plastic).
Shadow & Flame is available as just a seperate book, but it does not contain the basics, only stuff about Dwarves and various new characters - you'd still need one of the other books. I'd visit the nearest store and ask if you can get those rulebooks seperately.
--mentalcritic
"Ash nazg durbatulūk!"
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We'll assume a 500 point limit just as somewhere to put our feet.
Aragorn with armour and a bow is worth 185 points. If you want to put him on a horse, that is 10 points extra. I'd only recommend it for games where you want to outflank your enemy as much as you can.
You have a few choices in supporting warriors.
The High Elves are 9 points a piece, or 10 if you give them a bow or a shield. You could afford to have 31 Elves, maybe 15 with bows and 16 with spears and shields.
Wood Elves appear less expensive at first, but by the time you give them armour, bows, shields, and spears, they're not that different. You could afford 35 Wood Elves this way, maybe 15 with armour and bows, with 20 that have armour, shields, and spears.
Men Of Gondor aren't as good at shooting and don't have a very high Fight value. They are cheaper, however. You can afford 45 of them with this configuration. I'd take 15 with swords and shields, 15 with spears and shields, and 15 with bows. The Men Of Rohan are pretty much identical to the Men Of Gondor, except you can give them Throwing Spears at no additional cost.
Assuming for a second that you gave also Aragorn a horse, you could also afford 23 Riders Of Rohan. This is an excellent choice for their movement ability and cavalry bonuses.
Lastly, you could have Rangers Of Gondor. Assuming Aragorn is on foot, you can afford 39 of them. I'd have 13 with shields and spears, 13 with shields and swords, and then 13 with bows.
Assuming for a second that I was playing the opposite side, I'd counter with the following...
For choices one and two, I'd have two Uruk-Hai Captains with shields, and 35 Uruk-Hai with swords and shields. I'd try to counter their ability to shot from a distance by running up to them as fast as I can and forcing them all into close combat. The higher Strength value of the Uruk-Hai warriors would cut down on High Elves and Wood Elves in a hurry, while the Uruk-Hai Captains could keep Aragorn busy.
For choice three, I'd have two Moria Goblin Captains, one with a sword and a shield, the other with an Orc bow. Then I would have two Cave Trolls, both with Troll Chains and clubs. Then I would have 27 Moria Goblins with swords and shields, with 27 Moria Goblins that have Orc bows.
For the fouth army, I'd probably use Sharku with a shield, 20 Warg Riders with swords and shields, and 20 Warg Riders with Orc bows and throwing spears.
Last, I'll mix things up a bit and suggest 12 Uruk-Hai Beserkers, 20 Moria Goblin archers, and 20 Uruk-Hai with either swords and shields or pikes.
We'll discuss these choices later... I am exhausted just typing that list!
--mentalcritic
"Ash nazg durbatulūk!"
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Diolch yn fawr. (one of the few welsh phrases I know, it means thank you)
I like the idea of the mounted warriors. Cavalry charges should be exciting.. "Once we rode out of the sun..bringing death at the point of a sword". I used to be a very good rider!
I don't think I would win against you though ![[laugh2]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/laugh2.gif) ![[laugh2]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/laugh2.gif) !!!!
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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One of the fun things about cavalry is that when they charge an enemy who is on foot, they get an extra attack to represent the weight of the horse coming down on the infantry. So if Aragorn was riding a horse, he could get four attacks if he charges. Another bonus of cavalry is that they move 10", so if you have all your archers on horses, they can move 5" at a time and shoot, or if you give the Rohirrim cavalry throwing spears, they can move up to 10" and throw the spears (can't shoot with a bow and throw the spear at the same time though).
Winning is all a matter of good strategy, mixed with luck. If you identify a weak spot in my army and exploit it, you can easily win (and vice versa).
--mentalcritic
"Ash nazg durbatulūk!"
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Would it be possible to have Legolas on a horse too, or is that being greedy! Cutting down my other forces too much. I would think he could ride and shoot with good effect given his strengths.
Would you not match Warg riders to cavalry? Thinking of historical battles though, pike lines are the best defence against cavalry, since a horse will try to swerve around an obstacle. Or does that not apply here?
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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Yes, it is possible to have Legolas on a horse with armour, but he is expensive (85 points for Legolas, 5 for armour, and 10 for the horse). You can have seven Riders Of Rohan or ten High Elves with bows for the same price. The compelling reason to have Legolas on a horse, however, is that his Might and Fate stores can keep him going for long enough to kill at least his points value in Uruk-Hai.
Pikes only have the one reason to be used on the battlefield. Models armed with spears can fight through a friendly model, but you can only have one spearman behind a swordsman, or anyone who isn't using a two-handed weapon. Models armed with pikes can fight through a spearman or pikeman who is behind a swordsman/whatever. Not only that, but spearmen or pikeman who are fighting behind a friend cannot be struck.
I suspect the pikes-against-cavalry thing was never written into the game because it is too complicated to simulate. Since pikes are also only a point per model, you can't give them too many inherent advantages.
--mentalcritic
"Ash nazg durbatulūk!"
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As I thought, Legolas although powerful, is expensive in terms of points and what I would have to give up! I need to think about that.
I also feel I need to get in to the mind set of Edward the Black Prince at Poitiers, rather than Wellington at Waterloo! Study tactics and hope for the favour of 'The Lady'. (Pratchett reference, never mention 'Luck' or it forsakes you)
I still find this rather hard to understand and I can explain the offside rule! ![[laugh2]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/laugh2.gif) ![[laugh2]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/laugh2.gif) But give me time and I will get there!
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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It's important to have some kind of structure in your army. You could have Aragorn and Legolas in your army, then have one captaining a group of Elf swordsmen while the other captains a group of Elf bowmen or something like that. That's always a good way to divide one's forces.
Sometimes if you get your tactics right from the get-go, it doesn't matter what Fate has in store. Making Orcs come to you while raining fire on them with the bows often helps.
Like I said, the best way is to learn by doing, which may not always be practical for some, but it does mean you learn faster and retain more instruction.
--mentalcritic
"Ash nazg durbatulūk!"
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Though I am still partial to Grenthos,I loved Gimli! The green cloak contrasted with the read clothes looked great. And Aragorns striking pose was cool as well!
I really liked the positioning of these two really well.
How many coats of paint might it take mc,to get the desired result?
Anyone want a cheeseburger?I got a cheeseburger in my back pocket.
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I am pretty partial to Grenthos and all my other Uruk-Hai too. They are so remarkably easy to get a good result on. Just a little Boltgun Metal on their armour, a little Codex Grey on their loincloths and gloves, Tin Bitz on their chainmail, Dark Flesh on their bodes, Skull White Finger of Saruman, Bestial Brown boots, lots of watered-down Chaos Black, a little bit of Chainmail for highlights on their armour, and viola! Instant Uruk-Hai.
I kind of prefer the Aragorn that was part of the Fellowship Boxed Set, but that is just me.
The amount of paint it takes varies. I always use a Chaos Black undercoat, so lighter colours tend to require more coats. I usually have to paint two coats of Bronzed Flesh to get a decent basecoat - this paint is amazingly runny for a flesh tone. The Elf Flesh only really needs one coat plus some touching up in places were it gets thin. I usually put on a total of three coats on the face. Parts like the clothes have two coats - one in their normal colour, the other in heavily watered-down Chaos Black. The most coats go onto the chain-mail - one coat of Tin Bitz (Uruk-Hai), Boltgun Metal (Orcs/Goblins), Chainmail (all Free Peoples except Dwarves) or Mithril Silver (Dwarves), then a wash in watered-down Chaos Black. Then I dry-brush bits of the base colour over it.
With Gollum, I would most likely put on a basecoat of Pallid Flesh, with some Elf Flesh around the eyes, lips, and maybe nose. Then I might give some areas a highlight in Rotting Flesh before working on the eyes and hair.
--mentalcritic
"Ash nazg durbatulūk!"
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I got to thinking about it,and you were right about the Gollum that comes with the EE,it's the wrong colors.
Anyone want a cheeseburger?I got a cheeseburger in my back pocket.
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Indeed... he is supposed to be deathly-thin and deathly-pallid, like a drug addict. The one with the EE looks like a puppet from a children's TV show.
--mentalcritic
"Ash nazg durbatulūk!"
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Aye,and a scary puppet he would make!
Anyone want a cheeseburger?I got a cheeseburger in my back pocket.
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I always found that Mr. Doo-Bee and his imposing silence frightened the living crap out of me, myself. At least I can relate to Gollum.
--mentalcritic
"Ash nazg durbatulūk!"
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Aww poor kid! You were a kid then right?
Who is Mr.Doo-Bee?
Anyone want a cheeseburger?I got a cheeseburger in my back pocket.
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Yes, I was but a wee boy in those days.
Mr. Doo-Bee is a character from a children's show called Romper Room. He was basically a glove puppet who mimed a lot of silly actions to children. He is what I based the TVPuppet character on.
--mentalcritic
"Ash nazg durbatulūk!"
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That you make amends with a childhood fear by coming to terms with your own Mr.Doo-Bee in your adulthood.
I've heard of that show,but I've not see it.I think that might be a good thing.
Anyone want a cheeseburger?I got a cheeseburger in my back pocket.
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The background story for TVPuppet is pretty simple. In the scripts I am writing, I basically came across him living in a dumpster where he'd been abandoned by the TV station he used to work for (a bit of a swipe at family-friendly crap), so I took him home, cleaned him up, helped him to heal, and we've been together ever since.
I must admit that I got this idea from Gremlins. If you watch the scene in Dorry's tavern where a cool, sophisticated-looking Gremlin is being annoyed by two other Gremlins with puppets, listen carefully to what one of them says when the first hand-puppet appears.
--mentalcritic
"Ash nazg durbatulūk!"
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It's been years since I've seen Gremlins
what does he say?
-Is this heaven?
-No.It's Iowa.
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I never understood him, but it sounded like "beebabooty beebabooty BEEBABOOTY!"
Run, you pigeons! IT'S ROBERT FROST!!!
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Nothing like it...
Do you have a particular favourite character I should put on the site?
--mentalcritic
"Ash nazg durbatulūk!"
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could you repeat that for me Monny,I didn't get the last part.
-Is this heaven?
-No.It's Iowa.
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Maybe I should post a profile of my character with stats for TVPuppet included.
--mentalcritic
"Ash nazg durbatulūk!"
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Yes do,Tvpuppet has become an important character in Jeeper Threads
-Is this heaven?
-No.It's Iowa.
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Indeed... he is always handy when I need to take a message to someone.
--mentalcritic
"Ash nazg durbatulūk!"
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I have Gremlins on DVD-Video... I still can't stop laughing during the carols scene... especially when the deep-voiced Gremlin is singing slowly while trying to read from the songbook.
The puppet-Gremlin makes the Mr. Doo-Bee wave its paws around at the cool Gremlin while he keeps saying "TV puppet... TV puppet..." mixed with a lot of unintelligible crap.
--mentalcritic
"Ash nazg durbatulūk!"
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yeah I think the gremlins needed classes on annunciation.
-Is this heaven?
-No.It's Iowa.
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That was the whole point of the film, I think. They are basically walking mouths full of teeth who had no social or moral restraints. I envied them.
--mentalcritic
"Ash nazg durbatulūk!"
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I finally checked the URL.
To be honest, I have never been able to raise even the vaguest glimmer of interest in that sort of gaming. Basic rule of thumb for me - if it involves rolling dice, it's not for me. I do greatly enjoy war and strategy gaming on the PC, and there have been some amazing games in the genre over the years.
However, despite my vigorous lack of interest, I just wanted to say that the models on your site are all beautifully painted, and finely detailed.
"Eschew obfuscation."- Lianachan
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I'll answer these in order.
First of all, I am glad. With the proliferation of complaints about the lack of on-topic posts here, and the number that I have participated in, I thought I'd make a fair contribution to putting the balance right. Plus I love to paint these models.
Even though you're not interested now, things can change over time. I'm still not in the slightest bit interested in GW's other games, but the LOTR game was a big hit with me. Part of it was the chance to paint models based on my favourite characters, but most of it was the chance to recreate battles from the films in a social context. It's also a lot simpler than the other games.
Well, thank you.
--mentalcritic
"Ash nazg durbatulūk!"
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They actually make a colour called 'Rotting Flesh'? Still I suppose you see a lot of that on battlefields!
I like the sound of two groups, one led by Aragorn and the other by Legolas, good for flanking manouvres and attacking on two fronts.
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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They have a lot of colours that are shades or highlights of one another. The Flesh colours are Dark Flesh (good for Uruk-Hai), Dwarf Flesh, Bronzed Flesh, Elf Flesh, Pallid Flesh, and Rotting Flesh. Rotting Flesh almost looks completely white... they use it a lot on the Undead in Mordheim and such games.
Legolas is better at shooting than he is in close combat.
--mentalcritic
"Ash nazg durbatulūk!"
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![[cooldance]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/cooldance.gif)
FB took Rosie into the Misty Mountains and there they dwelt awaiting the birth of the baby.
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There are rumours going around that there will be a game based on The Hobbit, but it will be in a different scale to the LOTR miniatures. It would be interesting to paint thirteen distinct Dwarves, though.
--mentalcritic
"Ash nazg durbatulūk!"
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will one of them be a hot hobbit babe?
FB took Rosie into the Misty Mountains and there they dwelt awaiting the birth of the baby.
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Probably not. They didn't even make a Rosie miniature for the FOTR range (and Bilbo was only available as a limited edition).
--mentalcritic
"Ash nazg durbatulūk!"
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make one of the boy hobbits be a girl hobbit - I'll even make her a little apron. No collection is complete without a hot hobbit babe.
FB took Rosie into the Misty Mountains and there they dwelt awaiting the birth of the baby.
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Well, we'll get some modelling putty and try to shape a model of Merry or Pippin to be more girl-like.
--mentalcritic
"Ash nazg durbatulūk!"
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ooo - good idea - a little putty here and some there and voila - a hobbit lass! Perfect - where should I send the apron to? Oh - and the longer than usual curly wig?
FB took Rosie into the Misty Mountains and there they dwelt awaiting the birth of the baby.
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I think maybe I should send you the model once the basic stuff is done so you can apply those things.
--mentalcritic
"Ash nazg durbatulūk!"
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Good thinking - we don't want a small hobbit woman with a GG size chest - she'll keep falling over during the game. Course we could balance her with a large a$$, but I'll try to keep her well-proportioned. As an old boyfriend used to say, "Anything more than a handful is a waste."
FB took Rosie into the Misty Mountains and there they dwelt awaiting the birth of the baby.
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Well, Hobbit models are very small. You have seen on the website how most other models are not much bigger than a dice... well, Hobbits are even smaller. It drives me utterly bats trying to paint them, too.
--mentalcritic
"Ash nazg durbatulūk!"
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*writes down* teeny tiny boobs for hobbit lass model
Got it.
FB took Rosie into the Misty Mountains and there they dwelt awaiting the birth of the baby.
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Everything on these models is proportional to body size, so the boobs on an Elf are not that much bigger. Now on a Cave Troll, on the other hand...
But then, this is something very advanced we are talking about here. I have only ever succeeded with one customisation, and it looked like crap.
--mentalcritic
"Ash nazg durbatulūk!"
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Ever heard of Fymo Rosie? Maybe you can make your own hot hobbit babe!
I wonder if anyone makes moulds, so that you can make your own figures with plaster of paris? Every army needs it's camp followers after all. ![[laugh2]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/laugh2.gif)
Anyway to get back to tactics, I am better using Legolas for the long attack and Aragorn for the close combat then?
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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Games Workshop would have moulds of the models, but I doubt they will ever part with them. I'm sure there are places who will make moulds of the characters though. The Tolkien estate seems more concerned with the quality rather than the quantity of merchandising at this stage, however, which they should be commended for.
If you must have heroes, then Aragorn will be great for close combat while Legolas will clean up in shooting, but for the same prices, you could have about 28 Men Of Gondor and about 12 Wood Elves. It's a tricky balancing act.
--mentalcritic
"Ash nazg durbatulūk!"
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Good thought Alison! However, I'm terrible at moulding it - just can't get it to do what I have pictured in my head. My daughter is wonderful at it - but somehow I don't think this is a project I should ask her to participate in. Hm.
FB took Rosie into the Misty Mountains and there they dwelt awaiting the birth of the baby.
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Another advantage of Green Stuff... it is safe for children to work with... at least if you don't let them do the sculpting themselves.
--mentalcritic
"Ash nazg durbatulūk!"
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Too young for the explanations of anatomical details? Rosie.
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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I don't think you're ever too young for that. Too undereducated, maybe, but not too young.
--mentalcritic
"Ash nazg durbatulūk!"
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Just wanted to say, MC, that I thought LotR miniature models would be the pinnacle of boredom, but, surprisingly enough, I found your website and the whole concept very interesting.Congrats on being both hyper-informative and 100% coherent!
BTW - You mentioned that Aragorn and Legolas cost a ridiculous amount of points (Saying that they cost the same as 28 Gondorians and 12 wood elves or some such ridiculous sum), so would that mean that Gimli and Balin cost an even more absurd amount?And if so, how much?
Also, do battles have a set amount of points that can be spent, or is it decided by the two battlers?
![[spin]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/spin.gif) ![[spin]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/spin.gif) ![[spin]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/spin.gif)
Whoah, who spiked the Egg Nog?
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I actually thought I'd never understand the subject, but I am so hooked now that I just can't stop buying them and painting them!
Points costs are relative to the abilities of the character. The Men Of Gondor only have one wound, one attack, strength of 3 and a defense of 4, for example, while Aragorn has three wounds, three attacks, strengh 4, defense 5 (or 6 if you spend 5 points and give him armour), plus he has three points of might, will, and fate, not to mention he can use a point of might every turn for free.
Gimli and Balin are actually less expensive. Gimli is 80 points while Balin is worth 75, but if you give Balin Durin's Axe, he's worth 95. And that is the best 20 points you'll spend in the game, period.
Some scenarios have specific points limits or armies that can be used, but usually the two players just agree to a limit and go from there.
--mentalcritic
"Ash nazg durbatulūk!"
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Elendil and Isildur would be good for the good team. The fact that they're High Kings and Elendil has Narsil. Gil-galad would come in handy with his spear Aeglos. Elrond would be handy, too as an Elven lord.
Rohirrim! To the King! Eomer-The Lord of the Rings- The Two Two Towers
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Elendil and Isildur both have very heavy armour, high strength values, and plenty of arse-kicking ability. Narsil gives a similar ability to what Aragorn has - the ability to use a might point each turn for free. Gil-Galad's main attribute is that he is totally fearless. He can charge any kind of monster that counts as terrifying, and not have to pass a courage test (very handy). Elrond, on the other hand, is surprisingly plain... not that much better than a regular Elf Captain with Heavy Armour, in fact.
--mentalcritic
"Ash nazg durbatulūk!"
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I think I will go with the smaller forces but the two hero team. Less to keep in mind I hope and I can maybe draw on a few old battles for tips.
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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Fair enough.
Aragorn with armour and a bow... 195 points... Legolas with horse and armour... 100 points... 11 Wood Elves with armour and bows... 13 Rangers Of Gondor with shields/swords or shields/spears... 498 points all up.
I'd counter this with two Uruk-Hai Captains who have swords and shields, 15 Uruk-Hai with Orc bows, and 20 Uruk-Hai with swords/shields.
--mentalcritic
"Ash nazg durbatulūk!"
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Right, superior numbers. Well it didn't stop Henry V, so no reason it should stop Aragorn! I will just have to be more cunning.
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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Correct. But I am also relying on superior strength and armour, which are not points to be ignored. If I whittle down the ordinary troops enough, things could get very hairy for the heroes.
--mentalcritic
"Ash nazg durbatulūk!"
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This message has been deleted by the poster
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by -
mentalcritic
(Mon Aug 4 19:56:46)
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UPDATED Mon Aug 4 20:01:32 |
Trór Gravewater (Man/Dwarf)
Points Value: 170
Might: 3+1 Per Turn
Will: 2 Per Turn
Fate: 2
F S D A W C
6/4+ 4 8 3 3 7
Trór Gravewater is a mighty Dwarf King from the Iron Hills. Like all his kind, he is fond of creating things through manual labour, but his chief interest lies in making weapons for battle against the Forces Of Darkness. His half-human heritage makes him appear slightly larger than others of his kind, but they choose to follow him because of his dark spirit rather than his ability to intimidate the enemy.
Wargear
Trór Gravewater wears heavy Dwarven armour and carries a simple one-handed spirit axe. He also has a special axe that is balanced for throwing. At an additional points cost, he may be given the following wargear:
Two-Handed Spirit-blade 20 points
Spirit-horn 10 points
Dwarf Crossbow 5 points
Heavier Armor 5 points
Two-Handed Spirit-Blade This is a special variant of the swords used by Trór and his comrades, which has a regular two-handed hilt, but uses a blade made up entirely of projected spiritual energy. This weapon can cut through concrete, but is lighter than air. It can be used as a two-handed weapon, but incurs no penalty when rolling to work out who wins combat.
Spirit-Horn This horn plays notes that invoke the spirits that surround all living things, rousing them to different states according to what is played upon them. When Trór is equipped with this item, all friendly models are assumed to automatically pass their Courage tests. In addition, when outnumbered by a ratio of more than three to one, regardless of how many friendly models are near (ie three enemy warriors are facing Trór, even if he has others at his side), he may blow a song on this horn. The enemy with the highest Courage value must take a Courage test. If this test is failed, Trór automatically wins the combat and strikes blows against his enemies. If the test is passed, combat is fought normally.
Dwarf Crossbow This powerful crossbow has a range of 24, a Strength of 5, and a move penalty of 100%.
Heavier Armor This suit of armour is made from a special alloy, and increases Trórs Defense value by +1 to 9.
Special Rules
Mighty Hero Trór is the heir to the Dwarven and Human kingdoms of the greater North. This means he is a warrior possessed of the greatest hatred and will to win at all costs. This is reflected in him having a free point of Might every turn.
Magical Abilities
Consume
Range/Dice Score To Use: 18/4+
This is a special ability that essentially invokes the powers of fury and hatred to come and destroy any specific target. When cast, Trór must nominate an enemy to use this power upon for each Will point used to cast this power. It cannot be used more than once against the same target in the same Movement phase, but it can be used against multiple targets if desired. When cast, the victim or victims will suffer one Wound unless they are able to resist the spell. If the victim only has one Wound on their characteristic profile, they are instantly removed as casualties.
Fury
Range/Dice Score To Use: 12/4+
This special ability calls the sounds of darkness from the subconscious minds of all friendly models affected by the spell, making them audible. The net result is that no friendly model within the spells range needs to test for Courage as long as it is in effect. This power lasts until Trór loses a combat, and does not require additional Will to be maintained.
--mentalcritic
"Ash nazg durbatulūk!"
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TVPuppet (Spirit-Driven Puppet)
Points value: 30
Might: 1
Will: Special
Fate: 1
F S D A W C
2 2 6 1 1 6
TVPuppet is, as his name suggests, a puppet that was discarded from the childrens television show that he used to work on. Cold, lonely, and alone, he was lucky enough for Trór Gravewater to find him, take him home, clean him up, and nurse him back to health. In return, TVPuppet demonstrates undying fealty to the Dwarf King, aiding him in the darkest of times.
Wargear
TVPuppet is completely unarmed. If he wins a combat, he will not strike blows against his target, as he is simply too small for this. However, a dice is rolled anyway, and if the roll is sufficient to cause a wound, the character he is with will receive an extra attack.
Special Rules
Trór Gravewater TVPuppet can only be included in a force that includes Trór Gravewater. If Trór Gravewater is killed, TVPuppet is removed from the table and counts as a casualty unless he is with Saurrodien, Pearl Grenthumb, or Mimosa Brown, in which case he will effectively sit on their shoulder and have his powers limited to Embolden and Heal.
Will TVPuppet is a being of great spirit and yet a strange, child-like simplicity. To represent this, he does not have points of Will as such, but when he attempts to use any power at all, a dice is rolled for each attempt. The player using him must declare their intention to use either of the abilities at the start of the Move phase, and he can attempt to use them regardless of Trórs status. On a roll of 3+, he has successfully used the power, and it affects everything within the specified range. He can only use one of these powers each turn, so the choice must be made with care. He can make three attempts at using the selected power, but he may not switch to others if he fails on one they must all be used for that power.
Tandems TVPuppet may move away from Trór at any time where needed, so long as there is another Wielders Child within 8 of Trór. When this happens, the character TVPuppet leaps onto must stay within 12 of Trór unless this is otherwise physically impossible.
Magical Abilities
Embolden
Range: 6
If TVPuppet sits on the shoulder of a Wielders Child, they will receive a +1 bonus to the dice during their Jump, Climb, or Fall tests, and the addition of 2 to their movement range. Trór Gravewater will also receive an extra attack.
Heal -
The Wielders Child that TVPuppet is sitting on the shoulder of will have one Wound restored to their profile if they survive to the end of the turn. Unless their profile only includes one Wound, they can only be restored to their maximum. The effect can be cumulative.
Confound
Range: 6
All enemies within 3 of the model TVPuppet is sitting on the shoulder of must roll a Courage Test. If this is failed, they become immobile, their Fight value counts as 1, and they cannot strike if they happen to win combat. They can still use Might to influence the results of combat, but they cannot make heroic actions.
Communicate
Range: 24
If used successfully, this power allows TVPuppet to jump off the shoulder of the Wielder he is with and go to any character of his choosing. If this is a friendly model, he will communicate the need of the warrior he was with when this power was used for assistance to that model, who will move at twice his normal rate to assist the warrior TVPuppet was with. For example, if Pearl Grenthumb sends TVPuppet to Communicate to Trór, he will move 10 per turn until he is within 6 of Pearl Grenthumb with TVPuppet on his shoulder, and join her in combat. If the character is an enemy, TVPuppet will confuse the enemy with his method of communication while the warrior he was originally with moves at 10 towards that enemy and engages him in combat. In both cases, the warrior will move through other models as if they are not there, and they do not count as an obstacle.
Compassion
Range: 6
If TVPuppet sits on the shoulder of Trór or Saurrodien, a random roll is taken to see if the allegiance of an opponent can be switched towards the Wielders. On a roll of 5+, the enemy will be restored with all of his wounds, might, and fate (if any in the latter two cases) restored to him, only he will now fight on the side of the organisation. Their Will shall count as 0, however, regardless of how many Will points they had before their allegiance was altered. On a roll of 4 or less, Trór or Saurrodien will strike blows against this opponent as normal.
--mentalcritic
"Ash nazg durbatulūk!"
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Wow TVPuppet is more useful than I at first thought Is there anything he doesn't do?
-Is this heaven?
-No.It's Iowa.
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Apart from intimidating the enemy or striking blows against him, not really. But that is something relating to the mechanics of the story he is from which might not make a lot of sense with the mere rules for his game incarnation only being visible.
--mentalcritic
"Ash nazg durbatulūk!"
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I'm guessing Tror carries all those weapons in the backpack,so why hasn't we seen them before?
-Is this heaven?
-No.It's Iowa.
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Actually, the spirit-blade would be almost totally weight-less because of the mechanics of making a blade out of pure spirit-energy. I chose not to include the backpack in the rules because it is a story idea that is totally unique to the Jeeper thread.
--mentalcritic
"Ash nazg durbatulūk!"
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HOw do you think up these things?? I tell you i have no imagination.
what exactly does TVPuppet loook like?
-Is this heaven?
-No.It's Iowa.
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If I knew how I think them up, I'd have a seminar on it, but the truth of the matter is that I just do it automatically. My brain runs at about 70 mHz (as opposed to the normal 7.14) and that translates into a lot of weird ideas that just flow out like water through a diabetic.
TVPuppet is about the size of a fist, and looks like a caricaturised bee. Since he is based on Mr. Doo-Bee, that's pretty logical.
Here's a couple more profiles...
Himalataiel (Elf)
Points Value: 120
Might: 2 Per Turn
Will: 3
Fate: 3
F S D A W C
7/3+ 3 6 2 2 8
Himalataiel is one of the most highly feared Elf warriors from the Northern tribes, often dubbed Darth Maul with breasts by her colleagues for her outrageous fencing ability. Before Enedregion trained her, she was already a champion in sword-based combat. Now, her dexterity and speed without the assistance of magical ability are without equal. It is for this reason that she has a Defence value of 6 in spite of wearing no armour.
Wargear
Himalataiel carries a Spirit-Blade (which can be used as either a one-handed or two-handed sword). At an additional points cost, she may be given the following wargear:
Armour 5 points
Two-Ended spirit-blade 20 points
Elf Bow 5 points
Armour If Himalataiel wears armour, her Defence value is increased by +1 to 7.
Two-Ended Sprit-Blade This is a spirit-blade with an extra-long handle that projects a blade from each end. It can be used in one of three ways. First, it can be used as a regular hand weapon. Secondly, it can be used as a two-handed weapon with the regular penalties and bonuses (the penalties apply because of the awkward length of the handle). Finally, it can be used as a two-bladed weapon, more or less like two swords, only joined together. When this last option is chosen, Himalataiel gains an extra attack, and rolls three dice instead of the usual two. In effect, it is like fighting using three one-handed weapons at once. She also receives a +1 bonus to her rolls to wound. However, she also suffers a -1 penalty to her Defence value because of the wide range of movement this style of fighting demands, and a -1 penalty to her rolls to win.
Elf Bow This powerful longbow has a range of 36, a Strength of 3, and a move penalty of 50%.
Magical Abilities
Phase Out
Dice Score To Use: 3+
When surrounded by three or more opponents, Himalataiel may choose to phase out of the corporeal world and reposition herself. If she successfully casts this power, she may be placed in combat with any one of her opponents and fight him one-on-one. She will gain an extra attack against this opponent to represent the surprise factor, and she will also be able to move into combat with another opponent no more than 6 away if she slays this first opponent. She will not have this surprise bonus in the second combat she enters this way, however.
Push
Range/Dice Score To Use: 12/4+
This power violently shoves a given target backwards (in the opposite direction they are facing). The model affected by this power suffers a Strength 4 hit, and rolls one dice. They move back the number of inches indicated on that dice, and any model in their way is knocked over, unless it has a Strength value of 6 or more. All models in the path of the model affected by the Push spell are struck with a Strength 3 hit.
Pearl Grenthumb (Hobbit)
Points Value: 40
Might: 1 Per Turn
Will: 1 Per Turn
Fate: 3
F S D A W C
4/4+ 3 4 1 2 5
Pearl Grenthumb is a new apprentice who already demonstrates great ability in comparison to others at her level. She appears somewhat timid and passive compared to warriors like Trór, but inside her lurks a great fury that can fell even the mightiest enemy. Her favourite songs often speak of an eternal devotion to dark powers, one that she will unflinchingly defend to the death, partly out of a desire to emulate Trórs undying hatred of the normalists.
Wargear
Pearl Grenthumb carries a small Spirit-Blade (which counts as a one-handed sword because of its design) and a dagger called a Stiletto, which she can use as a throwing knife or an extra weapon in battle. At an additional points cost, she may be given the following wargear:
Armour 5 points
Shield 5 points
Armour If Pearl Grenthumb wears armour, her Defence value is increased by +1 to 5.
Shield If Pearl Grenthumb is equipped with a shield, her Defence value is increased by +1 to 5, or 6 if she also wears armour.
Special Rules
Stiletto This is lengthy dagger associated with Pearl Grenthumbs people. If she loses a combat, she may draw it from under her clothing and strike her opponent with it, suffering a -1 penalty on her roll to wound. This roll is worked out before the enemy is allowed to strike, and if Pearl is facing only one enemy with one wound, she may be able to stop them from striking at all. She may also use it as a throwing weapon (range 8, Strength 3), but she must end the turn within 3 of the enemy she has thrown it at in order to retrieve it. She cannot use this weapon as a throwing weapon and in the manner described previously in the same turn.
Magical Abilities
Phase Out
Dice Score To Use: 4+
When surrounded by three or more opponents, Pearl Grenthumb may choose to phase out of the corporeal world and reposition herself. If she successfully casts this power, she may be placed in any position within 6 of her current location, or in combat with any one of her opponents and fight him one-on-one if she so chooses. If she has not thrown the Stiletto, she may stab her opponent in the back with it and continue to move as normal. The victim suffers a Strength 3 hit with no penalties on the dice roll. Otherwise, she may fight two opponents one-on-one in the manner described for Himalataiel.
Maybe one day I will bother to write profiles for ordinary warriors.
--mentalcritic
"Ash nazg durbatulūk!"
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Very cool, MC! I liked the Éowyn best (of course! ) and I can't thank you enough for making sure her name had a distinguishing "É" and not a common garden flower "E"!
You are a daughter of kings. A shieldmaiden of Rohan.
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It would be cool just to buy Elendil and Isildur and pit them against 20 Moria goblins, maybe.
Rohirrim! To the King! Eomer-The Lord of the Rings- The Two Two Towers
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It'd be even cooler if we had Éowyn battle 10,000-strong Uruks, just like the way it really happened!
You are a daughter of kings. A shieldmaiden of Rohan.
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by -
mentalcritic
(Tue Aug 5 00:34:18)
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UPDATED Tue Aug 5 00:34:50 |
There is a reason Éowyn is worth the same as two Uruk-Hai. Did you read the battle report in which she and four other heroes of Helm's Deep took on a batallion of Uruk-Hai?
--mentalcritic
"Ash nazg durbatulūk!"
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Only two?! No, I didn't; but I'll do a thorough sweep of the site later... it's rather late right now!
You are a daughter of kings. A shieldmaiden of Rohan.
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Actually, Éowyn is very fairly valued, given her attributes. In that battle report, I think she killed about four or five Uruk-Hai, so she was very cost-effective. I suspect she will get a lot more options in the ROTK edition.
--mentalcritic
"Ash nazg durbatulūk!"
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Ooooooh... options are velly good!
You are a daughter of kings. A shieldmaiden of Rohan.
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I apologise for not having noticed this reply earlier.
Anyway, some characters can appear deceptively weak until their options are taken into account. For example, Frodo appears quite wimpy with a Strength of 2 and a Defense of 3, but if you're willing to spend the 40 points extra to give him Sting and the Mithril Coat, his Strength and Defense are upped to 3 and 6, respectively. Éowyn's Strength and Defense are the same as a Wood Elf (3 and 3), but she also has one point each of Might, Fate, and Will (by comparison, the Wood Elves have none of those, nor do any ordinary warriors). If she is given a horse, she costs 35 points, and when Gamling with a horse and the royal standard is included, she can fight within 6" of him and use that point of Might over and over because of the royal standard's attributes.
Given what happens in ROTK, I suspect that she will be given similar options to what Wood Elves were given in the TTT version. A suit of armour would be a good start, or at least something to bump her Defense value up. If she is given armour and a shield, she could wind up with the same Defense as Aragorn, while she might also be given a new weapon that allows her to use points of Might for free, or something that might boost her Strength to 4. I've found that raising Defense is far more important than raising Strength, however. It isn't so much one's ability to inflict wounds that counts, but the ability to withstand them.
--mentalcritic
"Ash nazg durbatulūk!"
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Their points value is such that this would be a vastly unfair battle... for the Goblins. I can't remember right off the top of my head what their values are, and I don't have the FOTR rulebook with me, but a fairer match would be more like 40 or 50 Moria Goblins.
--mentalcritic
"Ash nazg durbatulūk!"
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First of all, for those who have been wondering what I've been working on for the last week or two, the link is here: http://www.nilfennasion.0catch.com/paint08.html.
About the name thing - Games Workshop's rulebooks, up until the time of Shadow & Flame, have been published without the proper emphasis or pronunication marks, so I write them that way on the site as a snub to them. I figure that if you're going to do something based on a Tolkien novel, you should do it right, although they do make the models and games quite well.
--mentalcritic
"Ash nazg durbatulūk!"
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Not bad, mental! I my opinion, you're right. The mounted Gamling is better than the unmounted one.
Rohirrim! To the King! Eomer-The Lord of the Rings- The Two Two Towers
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I actually meant the old paint job on the mounted Gamling. But the unmounted one's face... well...
--mentalcritic
"Ash nazg durbatulūk!"
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by -
sinaes
(Tue Aug 5 01:45:54)
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I'm like a good haines t-shirt: tagless
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This is probably redundant, but... ![[confused]](http://i.imdb.com/Photos/CMSIcons/emoticons/basic/confused.gif) ![[confused]](http://i.imdb.com/Photos/CMSIcons/emoticons/basic/confused.gif) ![[confused]](http://i.imdb.com/Photos/CMSIcons/emoticons/basic/confused.gif) ![[confused]](http://i.imdb.com/Photos/CMSIcons/emoticons/basic/confused.gif)
--mentalcritic
"Ash nazg durbatulūk!"
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I think you were right to go for a simple but striking design, now I have seen the size of the area you had to work on, I can see nothing detailed would look so good.
Aragorn and Legolas are still thinking about their tactics, the rest of the elves are either sharpening their swords, checking their arrows or braiding each others hair.
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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To be quite honest, all of the standards I have seen in the rulebooks have been so patently unrealistic as to be a joke. Even the Orc standards have been a pile of the proverbial, although I do kind of like the idea of a wolf silohuette.
I think I will probably use a thumbs-down motif for Orcs and Goblins, though.
--mentalcritic
"Ash nazg durbatulūk!"
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Thumbs down?
FB took Rosie into the Misty Mountains and there they dwelt awaiting the birth of the baby.
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Vondur's first album, Stridsyfyrlysyng (I think that is how it is spelled, but you can see why I might get confused), had a thumbs-down silohuette printed on the CD surface. Very fetching.
--mentalcritic
"Ash nazg durbatulūk!"
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Well it obviously made an impression on you - can't wait to see the finished product!
FB took Rosie into the Misty Mountains and there they dwelt awaiting the birth of the baby.
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Well, I have an inverted finger, an uninverted finger, a Scandinavian design, and something that looks vaguely like an arse on one of my Elf standard bearers. I think a thumbs-down will look pretty in-theme.
--mentalcritic
"Ash nazg durbatulūk!"
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At one time, I had a game of about 750 points with one guy at the Games Workshop store. I don't remember most of the specifics, but I do remember how the armies were composed.
The Free Peoples had Treebeard (140 points), Gil-Galad (110 points) and Elrond (120 points). In addition, they had 12 High Elves with bows, 12 High Elves with Elf Swords, and 14 High Elves with bows.
My army, the Forces Of Darkness, consisted of Lurtz (65 points), and a Uruk-Hai Captain with a shield (55 points). In addition, there were also 12 Uruk-Hai with swords and shields, 6 Uruk-Hai with bows, one Uruk-Hai standard-bearer, four Orcs with swords and shields, two Orcs with axes, 12 Moria Goblins with spears, one Cave Troll with a club and a troll chain, one Cave Troll with a spear, 21 Moria Goblins with bows, and 20 Moria Goblins with swords and shields. Yeesh!
I can't remember most of the details, but I do remember that this game went right down to the wire, and the Forces Of Darkness eventually won by a mere handful of points.
--mentalcritic
"Ash nazg durbatulūk!"
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I have a fairly high maintenance army here, I am going to have to check the rule book and find out how often they get to go for a shower and their hair washed! They won't stay looking pretty for long otherwise.
Aragorn won't want to braid his hair, but maybe he could have a littl tryst with Arwen every 5 or so turns, got to keep morale up you know! How many spots on the dice would I need to throw?
Seriously though, are the rules rigid, or can you throw in a few little quirks of your own?
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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You can add as many house rules as you like as long as they don't interrupt the flow of the game too much. You can have Radagast the Brown roll every turn to see how much weed he has smoked, for example. On a roll of 4+, he can move as normal, but on 3 or less he has to move one inch to the left or right for every inch he moves forward, for instance.
For example, when Elves are shooting at the Uruk-Hai, sometimes it's more advantageous to try and take out their pikemen, who have a lower defense value anyway because they cannot have a shield. So one can introduce obstacle tests. On a roll of 4+, the arrows go past the Uruk-Hai with shields in the front, and you keep rolling these tests until you hit the target you want (usually the pikemen in the back row, going back one or two rows). Then you roll to wound as normal.
A personal favourite rule with horses is whether they stop to eat the grass. On a roll of 2+, they continue as normal, but on a roll of 1, their move total is cut in half because the horse stops to eat the grass. It's a nice randomiser that throws the movement advantage into chaos.
Man this version of As The Worms Turns is weird.
--mentalcritic
"Ash nazg durbatulūk!"
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So every fourth turn, if I roll 4+ Aragorn gets a little nooky, anything less and the elves get a shampoo and blow dry!
I will think up some more later!
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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Every four turns... either Aragorn and Arwen go behind a tree (as long as it is within 6"), and every enemy within 6" is distracted into watching. Assuming they are both alive, or the Wood Elves bleach their hair.
Gotta come up with one for the bad guys' disadvantage.
--mentalcritic
"Ash nazg durbatulūk!"
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Yes but what about FIMO?
FB took Rosie into the Misty Mountains and there they dwelt awaiting the birth of the baby.
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What the hell is FIMO, for crying out loud?
Maybe I should make up a Rosie character!
--mentalcritic
"Ash nazg durbatulūk!"
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FIMO, is what Rosie is going to make the hot hobbit lass look female with!
How about my elf warrior maiden with the pointy ears and the crossbow? How many points will she be worth? She may not be very tall, but she has plenty of stamina and deadly aim!
I have a new rule, if I throw two consecutive sixes the orcs have to Morris dance!
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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I am picturing a bunch of Orcs Morris Dancing now, and I don't see it working that well. Perhaps at the beginning of every so many turns, the opposite player to whom is controlling them rolls a Courage Test for each Orc, and if they pass, they spend the entire turn Morris Dancing? I'm just trying to determine how that would work. Maybe if those trying to charge them have to pass a laughter test?
I'm still not sure about making you an Elf, really.
I still have no idea what FIMO is or how it works...
--mentalcritic
"Ash nazg durbatulūk!"
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So if my heroes don't fall about in hysterics at the sight of orcs morris dancing, I can advance? Sounds good to me.
FIMO is a kind of modelling clay, it comes in various colours like plasticine and you can make three dimensional objects with it, figures, badges, anything really. Then you bake it in the oven and it becomes hard and the bits fuse together permanently. Then you can varnish them and they are virtually indestructible.
Well I don't mind being a human warrior, just so long as Eowyn doesn't think I am trying to take her place.
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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Well, it would be a standard test... so Elves and heroes would have a better chance of not falling about in hysterics.
I will have to post Lucy's profile soon...
--mentalcritic
"Ash nazg durbatulūk!"
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I am just picturing Aragorn and Legolas watching morris dancing orcs! I am having hysterics, so it would need to be an easy test to pass! ![[laugh2]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/laugh2.gif)
Is Lucy being an elf?
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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It's more of a distraction test. Maybe a roll of 2+ or something like that to pass, I don't know. It's something I haven't given a lot of thought to.
Lucy is a giant spider.
--mentalcritic
"Ash nazg durbatulūk!"
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A giant spider? That will need a whole new set of rules for itself! Is it on the good side or the bad side?
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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Sort of. I'm still trying to get the rules coherent.
For the time being, Lucy is being considered "good".
--mentalcritic
"Ash nazg durbatulūk!"
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damn right Im good...well I was converted in the Jeeper Tales when I bargined with mc and Gimmy to fend off Orc like enemies - I received this nice pair of natty gold boots for my troubles, kinda sexy arn't they!
Am I going be tougher than TVPuppet?
weeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
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Hello Lucy! ![[kiss]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/kiss.gif) ![[kiss]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/kiss.gif) ![[kiss]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/kiss.gif)
Any way I can be of assistance Mental?
Run, you pigeons! IT'S ROBERT FROST!!!
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Well, if you have any questions about the game, here is the place to ask them.
--mentalcritic
"Ash nazg durbatulūk!"
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by -
mentalcritic
(Tue Aug 12 04:09:44)
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UPDATED Tue Aug 12 04:34:52 |
Lucy (Giant Spider)
Points value: 70
Might: 1
Will: 1
Fate: 1
F S D A W C
4 6 6 2 2 7
Lucy is a giant spider who has struck a somewhat uneasy, but quite comical, alliance with Trór Gravewater. As the Queen of the Mirkwood Spiders, she does scare the Dwarf King, but the two of them have a strong agreement. She allows the Dwarf King, and those he is traveling with, to pass safely through Mirkwoods borders, while the Dwarf brings Lucy an assortment of shiny gold boots whenever he can. Orcs expecting friendship from Lucy and any spider that calls her their Queen tend to be quite unpleasantly surprised.
Wargear
Lucy has no visible weapons or armour, and all her profiles values are natural, but she does wear a variety of gold or silver boots. The rules for these boots are described under the Special Rules.
Special Rules
Terror Lucy counts as terrifying to all creatures, and anyone wishing to charge her must pass a Courage test.
Poison If Lucy wins a combat, she may roll one extra dice in order to determine if she poisons a target. If the roll on this dice is equal to (or better than) the targets Fight value, or a 6 regardless of whether this is better than the Fight value or not, the target counts as poisoned. A dice is rolled at the start of every subsequent Fight phase to see if the poison inflicts a Wound. Characters with 2 or more Wounds in their profile will lose one on a roll of 6, although Might and Fate can be used to affect this roll. Characters with only one Wound in their profile lose a Wound on a roll of 6, and are removed as casualties.
Boots When Lucy is outnumbered by three to one or more, she may flash her boots at her enemies. The enemy with the highest Courage value must take a test. If this test is passed, combat is fought as normal. If it is failed, Lucy automatically wins combat and may strike blows.
---
It must be emphasised that LOTR is the only game in which there are "good guys" and "bad guys". Normally, one just puts together armies such as the Dwarves and the Skaven, then pits them together. I think this would be a better way to implement a game based on the FOJ threads.
--mentalcritic
"Ash nazg durbatulūk!"
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I rock!
No one messes with the Spider Queen!!! MWHAHAHAHAHAHAHAHAAAA!
weeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
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I presume you've read the other profiles?
I'm also writing profiles for lots of other people (alison-36 among them).
--mentalcritic
"Ash nazg durbatulūk!"
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I have indeed
Looking forward to reading Alison's...what is she?
weeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
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I'm also accepting submissions for Orc, Goblin, or Uruk-Hai Captains.
I'm still finalising Alison's profile. At first we were going to make her an Elf, but I don't think that would be consistent with her as a real-life person. I am currently working on a profile that depicts her as a Captain Of Men.
--mentalcritic
"Ash nazg durbatulūk!"
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I like the sound of being a Captain of Men, but getting a 34DD breastplate made might be tricky! But it should be good for morale! ![[laugh2]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/laugh2.gif)
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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Well, if Pearl Grenthumb can get one made, I'm sure you can, too.
--mentalcritic
"Ash nazg durbatulūk!"
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Alison could have a pointy Madonna type breastplate that way she could poke the enemy's eyes out when they try to seduce her!!
34DD eh? Lucky you!!!
weeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
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My innocent eyes can't read this sort of thing !!!
But wait...does this means size matters ?
Ever has it been that love knows not its own depth until the hour of separation.
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Not really.
Although it can be distracting on the battlefield... just ask the Scottish Beserkers who ran out on the battlefield wearing nothing but blue paint and the most frightening expression known to man.
--mentalcritic
"Ash nazg durbatulūk!"
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Ok...i'll do that...i'll ask the next scottish guy wearing only blue paint and the most frightening expression known to man that crosses my path
Ever has it been that love knows not its own depth until the hour of separation.
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Bah... you know what I mean.
I have actually written Scottish Beserkers into the rules (gotta give characters like Trór someone to command).
Maybe a character based on my dear Eli is in order...
--mentalcritic
"Ash nazg durbatulūk!"
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Yes i do...but i like to tease people...especially guys...so funny
Oh
A character based on me...you mean, a crazy pirate-ninja-nazgul-jedi master? It sounds....interesting ...only if i can have my young padawan
Ever has it been that love knows not its own depth until the hour of separation.
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Well, it'd have to be something based in the LOTR world, but you and your apprentice can always be written up.
--mentalcritic
"Ash nazg durbatulūk!"
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Oh...you think it's possible to write about me ?
I'm very complex ...and i would want to have Phanty as well...i miss Phanty
Ever has it been that love knows not its own depth until the hour of separation.
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Part of the nature of the game is to simplify things enough that a fun game can be made out of it.
Don't worry, if you can help me enough with him, we can write Phanty in.
--mentalcritic
"Ash nazg durbatulūk!"
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I'll try
Ever has it been that love knows not its own depth until the hour of separation.
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At the moment, I am trying to figure Boris out.
--mentalcritic
"Ash nazg durbatulūk!"
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Such cosmetic details are really only done when the model is made, and not written into the rules (although house rules allow for such things as eye-poking of course).
I think maybe I should write someone from the 2002 remake of Rollerball in as one of the Forces Of Darkness warriors.
--mentalcritic
"Ash nazg durbatulūk!"
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Or suffocate them?
Run, you pigeons! IT'S ROBERT FROST!!!
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Does that mean Baron Boris is going to get one?
He wants one of those spiffy groin flaps so he can shake his ass from side to side. He's funny like that is our Boris.
the bells the bells! SANCTUARY! The bells are my friends you know...
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If you can write up a profile for yourself, I don't see why Boris can't have one, too.
(The purpose of these threads is to encourage people to be creative!)
--mentalcritic
"Ash nazg durbatulūk!"
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I was just wondering, I know how enamoured of my monkey you are.
I'll have to try and figure it out properly then so I can write a proper profile, which may take me some time to do because I get really dopey in the summer heat.
Hey, I'm always creative!
the bells the bells! SANCTUARY! The bells are my friends you know...
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Yeah, Boris is a cute little monkey...
I'll start sharing some basics about character creation. First of all, it's important to know what the ratings stand for and what they mean.
The first is the Fight Value, which usually has two scores under it. In Trór's case, it is 6/4+. The 6 means he is an expert fighter of average size, and it is consistent with heroes or other warriors of man size who have expertise (Aragorn and the rest of the Fellowship save the Hobbits have 6 for this value). The 4+ means the minimum dice roll they have to achieve in order to hit something with ranged weapons like the bow. Every race has a default associated with it. For Elves and Rangers, it is 3+. For other Men, Dwarves, presumably Hobbits, and Uruk-Hai, it is 4+. For Orcs and Goblins, it is 5+. What this means respectively is that Elves have a 66% chance of hitting something, Men, Dwarves, Hobbits, and Uruk-Hai have a 50% chance, and Orcs/Goblins have a 33% chance. The better the Fight Value, the more expensive a soldier is (a warrior with a 6/3+ Fight Value adds about 2 points to his cost with those attributes).
Second is Strength, which determines basically how hard a character can hit an enemy. 3 is average for a man-sized creature. Heroes like Aragorn, and the Uruk-Hai, have a Strength rating of 4. Hobbits have a Strength of 2.
Third is Defense, which determines how hard you have to be hit before you can be wounded. 3 is average for a man-sized creature wearing only clothes. Light armour will push this up to 4, heavy armour to 5. Some warriors have a natural dexterity or special armour that further heightens this value. The quality of armour can make a big difference, too - Gimli and Balin have defense values of 8, basically meaning you can drop them off a building and it won't hurt them. The only warriors in the game with higher Defense values than Dwarves are the Balrog and Sauron, both of whom are considerably more expensive.
Fourth is Attacks, which signifies how many times your character can strike out at an enemy per combat.
Fifth is Wounds, which signifies how many times your character can be wounded in combat before being removed as a casualty.
Finally we have Courage, which I will explain in more detail later.
I'm exhausted just typing this!
there's base averages for everything
--mentalcritic
"Ash nazg durbatulūk!"
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That's a lot to take in!
I wonder if there's a race for monkeys? ![[huh]](http://i.imdb.com/Photos/CMSIcons/emoticons/extra/huh.gif)
Hey, at least I kept you busy for a little while
Thing with Boris is, he's more a figure of fun than an actual warrior. Boris McBoris on the other hand is a fearsome warrior. So what would Boris' horn count as then??
the bells the bells! SANCTUARY! The bells are my friends you know...
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Well, we can just write him in as a Monkey.
In the Shadow & Flame supplement, Moria Goblins are given the option of having a drum that boosts their courage as the drummers play it. I think Boris could have a similar application, playing his horn or screeching to either boost the morale of friendly troops or annoy the crap out of the enemy.
--mentalcritic
"Ash nazg durbatulūk!"
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How about sticking bananas up the enemy's nostrils?
the bells the bells! SANCTUARY! The bells are my friends you know...
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Well, it'd be a hard test to pass... but it could work!
--mentalcritic
"Ash nazg durbatulūk!"
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Well, I figure he would only have a little sword, and more than likely he'd use his scabbard to store bananas in most of the time.
You know, I think I've even seen him keeping a banana in his horn sometimes. How's that for a bizarre double entendre?!
the bells the bells! SANCTUARY! The bells are my friends you know...
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I think giving him the same attack attribute as TVPuppet would be good. His current stats are:
F S D A W C
3 2 3 1 1 4
With a Strength value of 2, he'd need to roll a 6 to wound a Uruk-Hai. Anything with a Defense value of 7 or above, he'd need to roll twice to wound. With Trór, he'd need to roll a 6/6, and it would be impossible if he wears his special Chainmail. Anyway, the basic idea is that rather than inflicting a wound as such, he sticks a bananna up his enemy's nose and Squirrel gets a bonus attack while they're trying to pick it out.
--mentalcritic
"Ash nazg durbatulūk!"
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You wanted to know how fit I am! Well I have just done 6 hours and 30 minutes of massage, with out a break, on my feet, no food only water and I can still function. So I guess that makes me pretty fit!
I make these blocked bookings, confident that someone will cancel, then none of them do!!!!!!!!!!!!!
Vampires have risen from the dead, the grave and the crypt, but have never managed it from the cat.
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I think it makes you very, very silly.
--mentalcritic
"Ash nazg durbatulūk!"
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i can't find the profiles,I keep opening conversations! Where?where?
wha?
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Here they are!
Gollumaya (Stoor)
Points Value: 0
Might: 1
Will: 1
Fate: 1
F S D A W C
4 3 4 1 1 4
Gollumaya was prancing around in a dark cave one day when she found a Ring of Power. Although she was naturally able to resist the Rings influence for several hundred years, it left her a physical and emotional wreck until the day that the Fellowship came trampling through the Misty Mountains where she had made her home. Taking pity upon her, Trór picked her up and took her with him on his adventures. Now, she is struggling to adjust to having someone who actually loves her around.
Wargear
Gollumaya does not have any Wargear as such, and fights by strangling or punching her victims. She is so well-adapted to this, however, that she does not suffer the usual penalties associated with fighting unarmed.
Special Rules
Trór Gravewater/Dr. Phil Gollumaya can only be included in the game if Trór Gravewater is included in the Free Peoples side and Dr. Phil is included in the Forces Of Darkness side. No points are paid for Gollumaya she is free. She is placed on the table after every other model has been placed. The side that has priority that turn always controls her, and she must always remain within 5 of Trór unless this is physically impossible. If Trór is killed at any stage in the battle, Gollumaya is also removed from the table and counts as a casualty. If Trór leaves the table, so too does Gollumaya, and it is assumed she has gone with him.
Combat Gollumaya cannot engage others in combat, with the sole exception of Dr. Phil. She will only fight when she is charged. She cannot kill Trór Gravewater in combat, but she will jump in to help him win combat if the Free Peoples are controlling her and so choose. The Forces Of Darkness cannot strike wounds against her, as they merely wish to keep her subdued.
Dr. Phil Gollumaya is assumed to always fail Courage tests until Dr. Phil is killed. If Dr. Phil or the nominated Captain is killed by Gollumaya, she will receive a +1 bonus to all of her Courage tests. In addition, control of Gollumaya reverts back to the Free Peoples when this happens.
Dr. Phil (Wild-Man Chieftan)
Points Value: 30
Might: 2
Will: 2
Fate: 0
F S D A W C
4/4+ 3 3 2 1 4
Dr. Phil, regarded as an idiot by most of the Free Peoples, is nonetheless useful in a combat situation for goading the enemy into bad decisions. His moronic, back-of-a-cereal-packet approach to psychology is enough to drive anyone around the bend.
Magical Powers
Annoy
Range/Dice Score To Use: 12/3+
The Victim loses all rationale and is considered to pass all Courage tests for the rest of the turn. However, they must also move as far as they possibly can towards any enemies on the battlefield that would normally count as terrifying. If they engage them in combat during that turn, they will suffer a -1 penalty on a roll to win.
Sap Will
Range/Dice Score To Use: 12/4+
The victims Will store is reduced to 0, and this effect lasts for the remainder of the battle, although it can be reversed or resisted.
--mentalcritic
"Ash nazg durbatulūk!"
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Thats great Mc
Nasty Dr.Phil,I mean who would have thought?
You're a funny one
wha?
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Can you imagine a model of this six-foot guy in a bad business suit running around with a bunch of warriors in various kinds of armour? I can just imagine him trying to give his brand of "advice" to Grenthos or Durbūrz now... and they say I'm the lunatic!
--mentalcritic
"Ash nazg durbatulūk!"
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by -
sinaes
17 hours ago (Tue Aug 19 04:09:17)
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I'm like a good haines t-shirt: tagless
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